“Outside of the Folder, the Box, the Archive: Moving Toward a Reparative Video Game History,” ROMchip: A Journal of Game Histories, Vol 1, No. 1, July 2019. http://romchip.org/index.php/romchip-journal/article/view/76
"That's Not Who I Am: Calling Out and Challenging Stereotypes of Asian Americans," forthcoming article in the Oxford University Press reader, Women's Lives, Multicultural Perspectives, Seventh Edition, eds. Gwyn Kirk and Margo Okazawa-Rey.
"Stored in Memory." IEEE Annals of the History of Computing, vol. 41, no. 1, pp. 64-65, 1 Jan.-March 2019. doi: 10.1109/MAHC.2019.2897903 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8667942&isnumber=8667911
“Reaching Toward Home: Software Interface as Queer Orientation in the Video Game Curtain.” The Velvet Light Trap 81, no. 1 (Spring 2018): 43–56. https://muse.jhu.edu/article/686903
Selected Popular Publications
“All Bones and Blood and Breath: Remembering Barbara Hammer,” Autostraddle, March 28. 2019. https://www.autostraddle.com/all-bones-and-blood-and-breath-remembering-barbara-hammer/
“This Powerful Multilingual Campaign Features Asian Parents Who Love Their LGBT Kids,” Autostraddle, June 29, 2015. https://www.autostraddle.com/this-powerful-multilingual-campaign-features-asian-parents-who-love-their-lgbt-kids-295968/.
“I Would Grow My Hair to Cover the City: On My Hair, My Identity and My Family,” Autostraddle, January 3, 2014. http://www.autostraddle.com/i-would-grow-my-hair-to-cover-the-city-211799/.
“Estranged: How I Fell in Love with A Girl and Lost My Family,” Autostraddle, July 3, 2012. http://www.autostraddle.com/letting-go-on-being-gay-and-estranged-from-my-parents-14066/.
Game Design Panels and Presentations
Invited Game Specialist at the Adler Planetarium’s Galactic Games-themed Family After Dark Event for children ages 2 to 12 years old. I facilitated two games I designed through ARRiBot Game Design: Destructive Interference and an adapted version of Quest for Mars designed specifically for the target audience for this event. Adler Planetarium, Chicago, IL, February 2019.
Presentation and exhibition of the commissioned video game I designed, Digital TV Breakfast at Chicago New Media Remix Night, Featuring Cat Bluemke, Ali Krouse, and Whitney Pow. Event is tied in with the art exhibition Chicago New Media 1973–1992 at Gallery 400, Chicago IL, November 2018.
Game Demonstration and Playtesting for the ARRiBot games Destructive Interference, Project Stormfury, and Race to Restore at the Play Make Learn 2018 Conference at the University of Wisconsin-Madison in Madison, WI, August 2018.
ARRiBot Game Design Demonstration for the games Quest for Mars, Destructive Interference, Project Stormfury, Race to Restore at JASON's National Educators Conference at The George Washington University in Ashburn, VA, June 2018.
“Chicago Made Video Games as New Media Art,” invited panelist to discuss the video game The Doctor Will See You Now at the Adler Planetarium’s Adler After Dark Series, Chicago, IL, September 2015.
The Doctor Will See You Now: Official video game selection showcased at the Different Games Conference at New York University, Brooklyn, NY, April 2015.
Selected Conference Presentations, Lectures and Panels
“Unlearning the Keyboard, Relearning the Body: Hardware Intimacies in Sean Wejebe’s The Longest Couch,” conference paper on a panel titled Embodied Knowledge: Experiments with Feeling(s) in Games at the Society for Literature, Science, and the Arts, Irvine, CA, November 2019.
“A Queer Historiography of Glitches and Errors: Locating queer, trans, and nonbinary computer history in the video game _transfer,” conference paper at the Society for Cinema and Media Studies Conference, Seattle, WA, March 2019.
“Documented, Documenting: Unearthing transgender subjectivity in the computer operating system,” conference paper at the Special Interest Group for Computing, Information and Society (SIGCIS) Stored in Memory Conference (associated with the Society for the History of Technology, or SHOT), St. Louis, MO, October 2018.
"Hardware Intimacies: Queer Desire and Coded Input in Sean Wejebe’s The Longest Couch," conference paper at the Queerness in Games Conference at Concordia University, Montreal, QC, September 2018.
“Documented, Documenting: Unearthing transgender subjectivity in the computer operating system,” invited speaker at the Queer Temporalities and Media Aesthetics Workshop 2018 at the Rhur-University Bochum in Bochum, Germany, April 2018.
“Transgender Computer Systems and Archives,” invited talk at the Gender and Sexuality Studies Colloquium, presenting dissertation work supported by the Sexualities Project at Northwestern’s Dissertation Fellowship, Northwestern University, Evanston, IL, April 2018.
Chair and Organizer for a panel titled “Queer Interface: Video Games, Embodiment, and Code” and presented a paper titled “c://Downloads/Deep Pit/Deeper/Deeper: Documenting a queer politics of computing in Porpentine’s Video Game Foldscape” at the Society for Cinema and Media Studies Conference, Toronto, ON, Canada, March 2018.
“‘YOU WERE SO FAST & DIDN’T LOOK’: Danielle Bunten Berry and the Queer and Transgender History of Digital Sociality,” invited paper given at the Screen Cultures Colloquium at Northwestern University, Evanston, IL, October 2017.
“‘I don’t want to go. I know what’s going to happen if I do’: Queering trauma, memory, and domestic space in the video game Ten Seconds in Hell,” conference paper at the Queer Places, Practices and Lives Conference at The Ohio State University, Columbus, OH, May 2017.
“‘I’m sure your woman-arms will be able to lift it’: Queering affect, interface and phenomenologies of privilege in Anna Anthropy’s Realistic Female First-Person Shooter,” conference paper at the Queerness in Games Conference at the University of Southern California, Los Angeles, CA, April 2017.
Invited respondent, “Apocalyptic Visions: Butch Aliens, Reproductive Terrorism, and Queer Futurity in Susana Cook’s Dykenstein: Sex, Horror, and the Tragedy of the Straight Brain,” a paper given by Rae Langes at the Second Annual Queer Temporalities and Media Aesthetics Workshop, Northwestern University, Evanston, IL, April 2017.
Invited speaker for a panel titled “Getting into Queer Game Studies,” at the Queerness in Games Conference at the University of Southern California, Los Angeles, CA, April 2017.
“‘Someday We Won’t Have to Sneak Around Anymore’: Queer Exile, Diaspora and Affect in the Video Game Gone Home,” paper at the Society for Cinema and Media Studies Conference, Chicago, IL, March 2017.
Invited lecture, “A Queer Everyday: Queer Exile, Estrangement, Belonging, and Domestic Space in Video Games,” at the Alice Kaplan Institute’s Ordinary Media Workshop, Northwestern University, Evanston, IL, February 2017.
“Illegible Subjects: A Phenomenology of the Other in Video Game Studies,” conference paper at the Critical Theory Dissertation Symposium, Northwestern University, Evanston, IL, February 2017.
Invited conference paper, “Considering a Phenomenology of the Other in Video Game Studies,” at the Intersectionality and Embodiment in Games Workshop, University of Illinois Chicago, Chicago, IL, November 2016.
Invited speaker on a panel titled “The Game About Diversity: Gaming and Identity,” at Columbia College Chicago, Chicago, IL, September 2016.
“‘You must decide who can enter … and who will be turned away’: Queering spatiality and the fragmentation of the oppressed subject in the video game Papers, Please,” paper presentation at Console-ing Passions Conference, University of Notre Dame, Notre Dame, IN, June 2016.
Invited respondent, “Testosterone, Technologies and Trans Bodies,” a paper given by Sarah Horn at the First Annual Queer Temporalities and Media Aesthetics Workshop at Northwestern University, Evanston, IL, May 2016.
“‘You can get away from it all here, at least for a little while’: Affect, interface and queer domestic space in the video game Curtain,” presentation at the Society for Cinema and Media Studies Annual Conference, Atlanta, GA, March 2016.
Invited lecture, “Impossible Interfaces: Queer interface and futility in Anna Anthropy’s Realistic Female First-Person Shooter” at the Feeling Games Symposium at the Illinois Institute of Technology, Chicago, IL, September 2015.
Invited speaker on a panel titled, “An Evening of Queer and Feminist Media with Autostraddle,” at the University of Wisconsin-Madison, Madison, WI, April 2015.
“‘That Is the Last Picture of My Dad Alive’: Google Maps as an Affective Archive of Grief,” paper presentation at the Society for Cinema and Media Studies Annual Conference, Montreal, QC, Canada, March 2015.
Invited speaker on a panel titled, “What We Talk About When We Talk About Gamergate: Gender, Race, and the Politics of Inclusion in Gaming,” at the Center for the Study of Gender and Sexuality at the University of Chicago, Chicago, IL, November 2014.