- Pow, Whitney. “Reaching Toward Home: Software Interface as Queer Orientation in the Video Game Curtain.” The Velvet Light Trap 81, no. 1 (February 23, 2018): 43–56. https://muse.jhu.edu/article/686903
- “‘Throw Yourself into the Barbs’: Morality, Pixelation and Spatial Legibility in Alexander Ocias's Loved.” In Media Res, May 12, 2017. http://mediacommons.futureofthebook.org/imr/2017/05/12/throw-yourself-barbs-morality-pixelation-and-spatial-legibility-alexander-ociass-loved
Selected Popular Publications
- “This Powerful Multilingual Campaign Features Asian Parents Who Love Their LGBT Kids,” Autostraddle, June 29, 2015. https://www.autostraddle.com/this-powerful-multilingual-campaign-features-asian-parents-who-love-their-lgbt-kids-295968/.
- “I Would Grow My Hair to Cover the City: On My Hair, My Identity and My Family,” Autostraddle, January 3, 2014. http://www.autostraddle.com/i-would-grow-my-hair-to-cover-the-city-211799/.
- “Estranged: How I Fell in Love with A Girl and Lost My Family,” Autostraddle, July 3, 2012. http://www.autostraddle.com/letting-go-on-being-gay-and-estranged-from-my-parents-14066/.
- “That’s Not Who I Am: Calling Out and Challenging Stereotypes of Asian Americans,” Autostraddle, April 9, 2012. http://www.autostraddle.com/thats-not-who-i-am-calling-out-and-challenging-stereotypes-of-asian-americans-136205/.
- “Supreme Court Considers Rejecting Affirmative Action from College Admissions Process,” Autostraddle, February 28, 2012. http://www.autostraddle.com/supreme-court-considers-rejecting-affirmative-action-from-college-admissions-process-134182/.
Game Design-Related Panels and Presentations
- August 2018, Game Demonstration and Playtesting for the ARRiBot games Destructive Interference, Project Stormfury, and Race to Restore at the Play Make Learn 2018 Conference at the University of Wisconsin-Madison in Madison, WI.
- June 2018, ARRiBot Game Design Demonstration for the games Quest for Mars, Destructive Interference, Project Stormfury, Race to Restore at JASON's National Educators Conference at The George Washington University in Ashburn, VA.
- September 2015, “Chicago Made Video Games as New Media Art,” invited panelist to discuss the video game The Doctor Will See You Now at the Adler Planetarium’s Adler After Dark Series, Chicago, IL.
- April 2015, The Doctor Will See You Now: Official video game selection showcased at the Different Games Conference at New York University, Brooklyn, NY.
Upcoming Conference Presentations
- September 2018, "Hardware Intimacies: Queer Desire and Coded Input in Sean Wejebe’s The Longest Couch," conference paper at the Queerness in Games Conference at McGill University, Montreal, QC.
- October 2018, “Documented, Documenting: Unearthing transgender subjectivity in the computer operating system,” conference paper at the Special Interest Group for Computing, Information and Society (SIGCIS) Stored in Memory Conference (associated with the Society for the History of Technology, or SHOT), St. Louis, MO
- November 2018, “‘YOU ARE NOT SUPPOSED TO BE HERE’: Reconstructing queer and nonbinary histories of computing in the video game _transfer,” conference paper at the Film & History Conference at The University of Wisconsin-Madison, Madison, WI.
Selected Conference Presentations, Lectures and Panels
April 2018, “Documented, Documenting: Unearthing transgender subjectivity in the computer operating system,” invited speaker at the Queer Temporalities and Media Aesthetics Workshop 2018 at the Rhur-University Bochum in Bochum, Germany.
- April 2018, “Transgender Computer Systems and Archives,” invited talk at the Gender and Sexuality Studies Colloquium, presenting dissertation work supported by the Sexualities Project at Northwestern’s Dissertation Fellowship, Northwestern University, Evanston, IL.
- March 2018, Chair and Organizer for a panel titled “Queer Interface: Video Games, Embodiment, and Code” and presented a paper titled “c://Downloads/Deep Pit/Deeper/Deeper: Documenting a queer politics of computing in Porpentine’s Video Game Foldscape” at the Society for Cinema and Media Studies Conference, Toronto, ON, Canada.
- October 2017, “‘YOU WERE SO FAST & DIDN’T LOOK’: Danielle Bunten Berry and the Queer and Transgender History of Digital Sociality,” invited paper given at the Screen Cultures Colloquium at Northwestern University, Evanston, IL.
- May 2017, “‘I don’t want to go. I know what’s going to happen if I do’: Queering trauma, memory, and domestic space in the video game Ten Seconds in Hell,” conference paper at the Queer Places, Practices and Lives Conference at The Ohio State University, Columbus, OH.
- April 2017, “‘I’m sure your woman-arms will be able to lift it’: Queering affect, interface and phenomenologies of privilege in Anna Anthropy’s Realistic Female First-Person Shooter,” conference paper at the Queerness in Games Conference at the University of Southern California, Los Angeles, CA.
- April 2017, invited respondent, “Apocalyptic Visions: Butch Aliens, Reproductive Terrorism, and Queer Futurity in Susana Cook’s Dykenstein: Sex, Horror, and the Tragedy of the Straight Brain,” a paper given by Rae Langes at the Second Annual Queer Temporalities and Media Aesthetics Workshop, Northwestern University, Evanston, IL.
- April 2017, invited speaker for a panel titled “Getting into Queer Game Studies,” at the Queerness in Games Conference at the University of Southern California, Los Angeles, CA.
- March 2017, “‘Someday We Won’t Have to Sneak Around Anymore’: Queer Exile, Diaspora and Affect in the Video Game Gone Home,” paper at the Society for Cinema and Media Studies Conference, Chicago, IL.
- February 2017, invited lecture, “A Queer Everyday: Queer Exile, Estrangement, Belonging, and Domestic Space in Video Games,” at the Alice Kaplan Institute’s Ordinary Media Workshop, Northwestern University, Evanston, IL.
- February 2017, “Illegible Subjects: A Phenomenology of the Other in Video Game Studies,” conference paper at the Critical Theory Dissertation Symposium, Northwestern University, Evanston, IL.
- November 2016, invited conference paper, “Considering a Phenomenology of the Other in Video Game Studies,” at the Intersectionality and Embodiment in Games Workshop, University of Illinois Chicago, Chicago, IL.
- September 2016, invited speaker on a panel titled “The Game About Diversity: Gaming and Identity,” at Columbia College Chicago, Chicago, IL.
- June 2016, “‘You must decide who can enter … and who will be turned away’: Queering spatiality and the fragmentation of the oppressed subject in the video game Papers, Please,” paper presentation at Console-ing Passions Conference, University of Notre Dame, Notre Dame, IN.
- May 2016, invited respondent, “Testosterone, Technologies and Trans Bodies,” a paper given by Sarah Horn at the First Annual Queer Temporalities and Media Aesthetics Workshop at Northwestern University, Evanston, IL.
- March 2016, “‘You can get away from it all here, at least for a little while’: Affect, interface and queer domestic space in the video game Curtain,” presentation at the Society for Cinema and Media Studies Annual Conference, Atlanta, GA.
- September 2015, invited lecture, “Impossible Interfaces: Queer interface and futility in Anna Anthropy’s Realistic Female First-Person Shooter” at the Feeling Games Symposium at the Illinois Institute of Technology, Chicago, IL.
- April 2015, invited speaker on a panel titled, “An Evening of Queer and Feminist Media with Autostraddle,” at the University of Wisconsin-Madison, Madison, WI.
- March 2015, “‘That Is the Last Picture of My Dad Alive’: Google Maps as an Affective Archive of Grief,” paper presentation at the Society for Cinema and Media Studies Annual Conference, Montreal, QC, Canada.
- November 2014, invited speaker on a panel titled, “What We Talk About When We Talk About Gamergate: Gender, Race, and the Politics of Inclusion in Gaming,” at the Center for the Study of Gender and Sexuality at the University of Chicago, Chicago, IL.