Whitney (Whit) Pow Whitney (Whit) Pow

LUNGS

LUNGS is a forthcoming game I made with the support of the ACLS Digital Justice Seed Grant for the Trans Games Zine Project, PI’d by Ari Gass and Teddy Pozo.

The game is forthcoming, to be released on https://transgameszine.org/ in 2026.

I’m privileged to be a part of this group of trans artists, organizers, designs, and thinkers including Ari Gass, Teddy Pozo, Danielle Brathwaite-Shirley, D. Squinkifer, Jess Marcotte, PS Berge, Madison Schmalzer, Geneva Heyward, Ryan Rose Acae, Hibby Thach, Amanda Phillips, Zac Millman, and others. This project involves each of us designing and releasing games, essays, and other trans-related media.

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Whitney (Whit) Pow Whitney (Whit) Pow

Digital TV Breakfast

I am the sole designer and creator of a video game titled Digital TV Breakfast, which is a commissioned art piece tied to the Chicago art exhibition, Chicago New Media 1973-1992. The exhibition was curated by School of the Art Institute of Chicago Associate Professor Jon Cates with assistance from the Video Game Art Gallery’s Director of Exhibitions and Programs Chaz Evans and Executive Director Jonathan Kinkley.. The game itself was made in Unity.

Digital TV Breakfast was exhibited at Gallery 400 in Chicago as well as in the international new media art festival, Ars Electronica 2019 in Linz, Austria as a part of the art exhibition Chicago New Media 1973-1992.

I created Digital TV Breakfast in response to game designer Jamie Faye Fenton’s foundational 1978 glitch art piece titled Digital TV Dinner, made with Raul Zaritsky and Dick Ainsworth. The original artwork was made using a home video game console, the Bally Astrocade, which creates a beautiful display of glitch images upon “banging it with your fist.” In Digital TV Breakfast, I consider the ways that this art piece re-focuses the history of digital glitch and new media art in everyday, home spaces and its intersection with histories of transgender media and game design.

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Whitney (Whit) Pow Whitney (Whit) Pow

The Doctor Will See You Now

I am the Project Lead and Lead Artist for The Doctor Will See You Now, an experimental game about being queer, non-binary, and trans in the American healthcare system. 

The Doctor Will See You Now was generously supported by a two-year research fellowship from the University of Chicago’s Game Changer Design Lab, and it was showcased at the Different Games Conference at New York University and on a panel titled "Chicago Made Video Games as New Media Art" at the Adler Planetarium's Adler After Dark Series.

The game is implemented in Unity, and I designed graphics and animations with the Adobe Creative Suite and Spriter.

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Whitney (Whit) Pow Whitney (Whit) Pow

Flora Finder 1.0

I am the sole artist and designer of the video game, Flora Finder. The game was implemented in Adobe Animate and designed using the Adobe Creative Suite. 

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Whitney (Whit) Pow Whitney (Whit) Pow

Project Stormfury

Take on the role of disaster management specialists in Project Stormfury, an educational board game that simulates an incoming hurricane.

As Lead Artist and Game Designer, I designed the overall concept for the visual design of the game, created concept arts and layouts, box art, and promotional materials and branding, and made final decisions about the design of all of the game parts and pieces.

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Whitney (Whit) Pow Whitney (Whit) Pow

Scrap Titans

Scrap Titans is a board game made in partnership with the Institute of Scrap Recycling Industries, Inc. (ISRI), a non-profit organization that represents more than 1,300 scrap recycling companies and 6,000 facilities across the United States. Scrap Titans has been approved for a 1,000-unit print run with ISRI, with board games being delivered to scrap recycling facilities across the country.

As Lead Artist and Graphic Designer, I had complete creative control over the design and layout of Scrap Titans. I illustrated all of the graphics, created all concept arts and layouts, and made final decisions about the design of all of the game parts and pieces for Scrap Titans.

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Whitney (Whit) Pow Whitney (Whit) Pow

Destructive Interference

Destructive Interference is a competitive bidding game designed to be incorporated into science curricula on wave behavior.

As Lead Artist and Graphic Designer, I had complete creative control over the design of Destructive Interference. I created all of the illustrations, all concept arts and layouts, and made final decisions about the design of all game parts and pieces.

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