ARRiBot Game Design
I'm the Lead Artist and Graphic Designer for ARRiBot Game Design, a game design company that develops educational board games to teach STEM (science, technology, engineering, and math) curricula to elementary school, middle school, and high school students. We work with JASON Learning to create games used in public and private schools across the United States.
As Lead Artist and Graphic Designer, I design and manage the company website at www.arrigames.com and design marketing materials, icons, maps, tokens, game boards, game boxes, and game cards using Adobe Creative Suite.
Scrap Titans is a hexagonal tile-based area control game in which players compete to form the largest and most profitable scrap recycling empire!
Scrap Titans is a board game made in partnership with the Institute of Scrap Recycling Industries, Inc. (ISRI), a non-profit organization that represents more than 1,300 scrap recycling companies and 6,000 facilities across the United States. Scrap Titans has been approved for a 1,000-unit print run with ISRI, with board games being delivered to scrap recycling facilities across the country.
As Lead Artist and Graphic Designer, I had complete creative control over the design and layout of Scrap Titans. I illustrated all of the illustrations, created all concept arts and layouts, and made final decisions about the design of all of the game parts and pieces for Scrap Titans.
Destructive Interference is a competitive bidding game designed to be incorporated into science curricula on wave behavior.
As Lead Artist and Graphic Designer, I had complete creative control over the design of Destructive Interference. I illustrated all of the illustrations, created all concept arts and layouts, and made final decisions about the design of all of the game parts and pieces.
Take on the role of disaster management specialists in Project Stormfury, an educational board game that simulates an incoming hurricane.
As Lead Artist and Game Designer, I designed the overall concept for the visual design of the game, created concept arts and layouts, box art, and promotional materials and branding, and made final decisions about the design of all of the game parts and pieces.
Quest for Mars
In Quest for Mars, act as a team of scientists controlling a rover on the Martian surface, interpreting incoming data to determine the most likely hypothesis for the existence of life.
As Artist and Graphic Designer, I created game iconography and illustrations for Quest for Mars, in addition to designing promotional materials, logos, box art and early-concept user interfaces for early versions of the game.