Whitney Pow

I design educational STEM board games for elementary, middle school, and high school students.

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ARRiBot Game Design

I'm the Lead Artist and Graphic Designer for ARRiBot Game Design, a game design company that develops educational board games to teach STEM (science, technology, engineering, and math) curricula to elementary school, middle school, and high school students. We work with JASON Learning to create games used in public and private schools across the United States.

As Lead Artist and Graphic Designer, I design and manage the company website at www.arrigames.com and design marketing materials, icons, maps, tokens, game boards, game boxes, and game cards using Adobe Creative Suite.

 

Destructive Interference

Destructive Interference is a competitive bidding game designed to be incorporated into science curricula on wave behavior.

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Project Stormfury

Take on the role of disaster management specialists in Project Stormfury, an educational board game that simulates an incoming hurricane.

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 Digital mock-up of the box art for  Project Stormfury  that will be shipped with printed copies of the game.

Digital mock-up of the box art for Project Stormfury that will be shipped with printed copies of the game.

 
 

Quest for Mars

In Quest for Mars, act as a team of scientists controlling a rover on the Martian surface, interpreting incoming data to determine the most likely hypothesis for the existence of life.

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 Digital mock-up of the box art that will be shipped with printed copies of  Quest for Mars .

Digital mock-up of the box art that will be shipped with printed copies of Quest for Mars.

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